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Jul. 1st, 2017 02:44 pm
callamities: (bland smile)
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• PLURK: [plurk.com profile] crimsonxiphos
callamities: (neutral but also hardcore judging you)
OUT OF CHARACTER
Player Name: Sue
Are you 16 or older: Yup!
Contact: [plurk.com profile] crimsonxiphos or PM
Current Characters: Alan Bradley and The Big Sister
Tag: Calla

IN CHARACTER
Name: Calla
Canon: Earth 91c (AKA, the June player plot)
Canon Point: About 6 weeks after the attack at Delilah’s rally, when the PCs were trying to escape Earth 91c.
Age: ~9 years old, appears to be around 20.

History: Calla is an NPC from a player plot, which took place on an alternate version of Earth known as “Earth 91c” to Ingress technicians. The log for this plot, which includes much of the information about how his world functions, can be found here

Calla is a Created hailing from Earth 91c. More specifically, he is a Program, a synthetic being manufactured in a computer system and brought into the physical world. As a Created, Calla was quite literally born to serve. Everything from his skillset to his appearance was built around a function that he is designed to carry out. He is programmed to view Creators as an authority and what’s more, his original programming prevents him from inflicting any kind of harm on a Creator. In addition, he and every other Created Program are bound to a location by their “charging station,” which contains their backup drive and a touch-based energy conduit. Programs must return to their charging station every few days so that they may recharge their energy and sync with their backup drive, preventing them from straying far from “home” for any prolonged period of time. These charging stations may be unlocked and opened to allow for repairs or alterations to a Program’s backup drive, but only by an authenticated CCOA employee.

Calla himself was made as a “localized companionship function.” On Earth 91c, Created made for companionship are usually attached to a specific person or family. Their function is to provide that person or family with entertainment, service, and affection. Calla is a variation on this design; though he serves a similar purpose, he is attached not to one individual or their family, but to a location: namely, the Gardens entertainment venue.

After he was purchased, Calla spent his life working in the Gardens. Aside from the day he was first brought to the venue, he has never ventured outside the venue. Because of this, his experiences and knowledge are quite limited. However, he knows enough to be a gracious host and efficient worker, which, as far as Earth 91c is concerned, is all he needs.

In the Gardens, Calla carries out a variety of tasks. His most obvious ones center on his function. He makes conversation with visitors and does whatever he can to make sure they’re comfortable and happy. He fulfills any reasonable requests they have (that is, requests that aren’t destructive or overly disruptive), whether they be requests for drinks, entertainment, company, or anything in between. In addition to these standard companionship functions, Calla also helps run several of the Gardens’ casino games, acting as the dealer for games like blackjack and poker. During the Gardens’ closing hours, he also helps with the general maintenance of the venue, cleaning up after guests and making note of anything broken or missing.

In addition to Calla, there were eleven other Programs working at the Gardens and ten holographic AI. The Programs were all localized companionship Programs like Calla, with some variations in their specialties. For example, some frequented the casino area while others worked mostly in the lounge. The holographic AI served as messengers between the Gardens’ various sectors, handled organizational matters like reserving tables, and also provided entertainment to nearby patrons. Calla considered these other Created his family and refers to them as such, not only because of their shared ownership but also because they were his only equals and friends in the Gardens.

After almost nine years, Calla’s life was suddenly thrown in jeopardy when he was caught in the crossfire of a deadly anti-Created plot. In the hopes of liberating more Programs, Created Anarchist Atarah developed a device that allowed her to alter the code of any Program, giving her the ability to grant any of them the will and strength to escape from their Creators. However, this device was stolen by a faction of Extinctionists, humans who oppose the existence of Created in the outside world. In an effort to sow the seeds of an anti-Created panic, these Extinctionists altered Atarah’s device to insert a segment of code that would cause affected Programs to become indiscriminately violent. When selecting their first target/test subject for the altered device, these Extinctionists needed a Program who was exposed to a large group of Creators each day, who would willingly follow the requests of a stranger, and who could easily be isolated for a short period of time. Unfortunately, as a Program working in the Gardens, Calla fit their bill perfectly. During a busy night at the Gardens, two Extinctionists approached him and requested he accompany them to a private booth. Calla assumed this was a prelude to a request for sexual favors, which was not an unusual enough request to warrant any suspicion or alarm on his part. Once seated in the booth, one of the Creators pressed the device to his back, initiating a sync with the corrupted code contained within and weakening Calla to the point of near paralysis. However, the Extinctionists had not accounted for Calla’s customized circuitry, which, for aesthetic reasons, is much more sparse than that of a standard Program. Because Program circuitry normally facilitates energy and code transfer, Calla’s thinner circuits caused the syncing process to take much longer than anticipated—long enough for a good samaritan to see what was happening and approach the scene. The two Extinctionists fled before they could be identified, tearing the device off Calla’s back mid-sync and leaving the code transfer only partially completed.

When Calla came to, he found himself changed. The corruption in his code makes a persistent, fast-paced tick that’s audible whether or not he speaks. In addition, the programming that once prevented him from harming Creators is now damaged, meaning he could theoretically hurt or kill a Creator if he wished to. The good Samaritan who had approached him earlier revealed himself to be an Equalist (an activist for equality between Creators and Created) and advised Calla to prevent anyone from hearing his noise, lest they think him glitched and in need of reset. Calla followed this advice, making sure he stayed in the noisier parts of the Gardens so that the loud music would cover his new sound. His Created family knew of the noise as well and helped him cover it by taking over his duties in quieter areas of the Gardens, such as the casino.

About a week after Calla’s encounter with the Extinctionists, Eastgate became ground zero of a shocking crime. A Program by the name of Kess had murdered two Creators in broad daylight, all while making a distinctive glitched noise. Hearing about these events from the Gardens’ patrons, Calla realized the need for even greater vigilance on his part. With the planet gripped by paranoia, anyone who heard his noise might think him dangerous and possibly even worthy of deletion.

Unfortunately, a couple of weeks after the murders, Thisavrou connected to Earth 91c via the Ingress. Hearing about a Program in the Gardens who displayed similar symptoms to Kess during the attack, Delilah, the prime suspect in the CCOA’s investigation into the cause of Kess’s malfunction, directed the Ingress visitors to seek out and question Calla for any possible leads. Calla interacted with several inquisitive PCs, including L and Tex, who managed to work together to get the whole story out of him. Thankfully, all the involved PCs were either oblivious or discreet enough not to expose Calla’s glitch to local Creators.

However, Calla’s ordeal was still far from over. After PCs raided an Extinctionist stronghold and returned Atarah’s device, Atarah immediately took advantage of the PC’s presence to liberate a number of Programs using the device. Shocked by the unprecedented rate of Created disappearances and suspicious of the PCs’ prolonged presence on Earth, the CCOA called for an investigation into all foreign visitors. Knowing the Gardens was a popular destination for offworlders, they also sent an officer to the venue to assess the Programs there for any unlawful alterations. The visiting officer appeared at the Gardens unannounced during closing hours, meaning that Calla had no way to hide his clearly glitch-based sound. Suspicious of potential tampering with his code, the officer decided to open Calla’s charging station and retrieve his backup drive for examination. As the officer unlocked his charging station, Calla realized that if the Creator saw the extent to which his code was corrupted, it was a near guarantee that Calla himself would be labeled a danger and slated for deletion.

In an act of desperation and panic, Calla attacked the CCOA officer. He managed to stun the Creator long enough to grab his backup and run from the Gardens. However, given that Calla had never left the venue before, he immediately became hopelessly lost. Fortunately, there were still a number of offworld stragglers also trying to find a way off the planet. Two of them, L and Tex, were visitors Calla had met before and who were sympathetic to Calla’s plight. Calla joined them in their attempt to escape and all three of them managed to flee from Earth 91c through the Ingress. (NOTE: Wibbly wobbly Ingress wackiness can cause Calla to arrive on Thisavrou at the same time as the rest of the newcomers—I’m not expecting him to make an early landing.)

Personality: A nice word to describe Calla’s personality would be “adaptable.” Less-nice words include “two-faced,” “spineless,” and “sycophantic.” Calla was raised with the strict expectation that he would do all he could to amuse and serve the Creators around him and he has thus become adept at agreeing with everything a Creator says, sometimes before they even say it. The idea that he might openly deny, chastise, or even insult a Creator is a dangerous notion. Surely some might this ingratiating attitude off-putting, but Calla views it as merely part and parcel with his function; he is programmed to please Creators and to make them feel negatively would be glitched.

Despite this agreeable facade, Calla is not nearly so shallow or unruffled as he tries to appear. In reality, Calla is thoughtful, observant, and very cynical. His runtime in the Gardens has shown him just how laughable the lie of Creator perfection is. It is difficult to see a group of people as wise arbiters of morality and knowledge when he has seen them drunk, gambling, brawling, and generally destroying themselves in the pursuit of pleasure. In fact, his general view of Creators is that they are irrational, violent, and lustful—given the fact that he has never left the Gardens, he does not have much evidence otherwise.

However, this negative view of Creators has not elevated Calla’s opinion of himself or his fellow Programs. After all, someone who is depraved and cruel cannot create something better than themselves. Therefore, he does not challenge his place in the hierarchy; if Creators are base and loathsome, then so is he, and he has no right to demand anything better.

Usually, Calla does not acknowledge these difficult feelings and merely tries to run on autopilot. For most of his runtime, he has managed to do just that, experiencing little actual emotion behind his cheerful, eager-to-serve exterior. Though he was occasionally shaken out of it by particularly shocking or upsetting events, this apathy is for the most part his default state.
The incident with Atarah’s device changed this state for good. Due to the corruption in his code and the noise it causes, Calla has had to stay on his toes and act strategically to avoid any Creators reporting him to the CCOA. In addition, his code was altered to remove the standard Program inability to commit violence against Creators, meaning that, from his point of view, he now has the ability to become terrifyingly angry—angry enough to imagine lashing out at Creators without any negative feedback. These developments frighten Calla, both because of what may be done to him as a result—and what he may do to others.

Setting: Given his very restricted life experiences, Calla will probably take things slow when it comes to exploration. He will likely spend some time familiarizing himself with his surroundings on Thisavrou before he works up the confidence to travel through the Ingress. As for work, he will probably gravitate towards work related to his function, possibly similar to what he did in the Gardens.

Abilities/Skills: Calla has no powers, but he does have some traits which make him different from a human. He does not need to eat, drink, or breathe, though he does require energy to keep running. He also is not made of flesh and bone, nor is he made from synthetic materials. Instead, he is made of code. This can be both a help and a hindrance. On the plus side, you can cut a whole chunk of him off and he won’t bleed to death! On the negative side, a bad enough blow can cause him to shatter to pieces like a glass statue. Overall, he is not stronger or weaker than an average human, just resistant/vulnerable to different things.

Another mixed blessing is Calla’s dependence on his backup. Any damage done to him can be fixed almost immediately if someone knows how to repair the code stored on his backup, but someone who has less benevolent intentions can wreak all sorts of havoc on his body and mind. They can erase his memories, cripple his motor functions, change how he thinks, or render him completely nonfunctional, all through just altering his backup’s code. It does not help that Calla himself knows almost nothing about how his backup works or who can be trusted with it.

On a lighter note, Calla is very good at both playing and dealing for card games, though he does have the bad habit of letting his opponents win.

Strengths/Weaknesses:
+ Observant
+ Good at reading people
+ Agreeable
+ Adaptable
+ Eager to please

- Pessimistic
- Misanthropic
- Faint-hearted
- Two-faced
- Very bad at turning down requests
- No experience in the outside world

Items: His backup drive (resembles a silver, white-lined frisbee with a small circle cut out of the middle).

SAMPLES
Network Sample:
[It’s fine. There’s a text option, which means no one will see him. Or hear him. For all they know, he’s just another Creator asking for directions, as they do...

Please tell him that’s something Creators do.]


hello everyone.

[Good start, very natural-looking with the all-lowercase.]

does anyone know how to get to the address 292 corsic boulevard in the ingress complex? i seem to have taken a wrong turn somewhere.

[Yes, somewhere several hours earlier. Another plus of using text is that it makes him seem much calmer than he feels. If he can’t find his way back to his assigned home, what will happen to him? If they can’t find where he belongs, will they just shove him back through the Ingress?

The thought brings with it a fresh wave of anxiety. He needs to focus. Perhaps he should give some information about where he is now, just so the Creators will have a reference point.]


where i’m standing now, there is a streetlight to my left and a road to my right. There is also a building with two doors and three forward-facing windows in front of me. if anyone knows how to get to 292 corsic boulevard from here, i would really appreciate directions.

thanks.


[There. That totally sounds like a calm, unconcerned Creator and not a completely in-over-his-head Created. Right?]

Prose/Action Sample: Link to thread on the player plot log

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